5 Eylül 2009 Cumartesi

Phal's Sun Shaft Rays

Today, I've tried out Phal's new shader - Sun Shaft Rays - which adds a beautiful sunglare. It makes Morrowind's own sunglare obsolete. This is what Phal says:

Personally, I think this shader makes MW's sunglare obsolete, so I have included a completely transparent sunglare texture in the zip file to get rid of it. It will still work if you keep the sunglare, though it may look too bright and kinda strange when MW's sunglare keeps popping in.
This shader should be placed before bloom in the active shader list, to make bloom work on the sun rays. I have included some tweakable values at the top of the shader file, so you can adjust the shader parameters to your likings. I've also tried to describe what each parameter does. I have found that the strength of the bloom shader you use has a great effect on sunray brightness, so you may need to adjust the 'raystrength' variable to prevent overblooming.


I have added a beautiful screenshot to my Morrowind album using this wonderful shader. I also posted some screenshots on the Bethesda forum. You can view my post and Phal's reply to it from this link:
Link
(By the way, my username in official Bethesda forums is "Judassem")

The only problem of this shader, as Phal admits, it the sun's being too whitish at dusk; namely between 7-8 P.M. Other than that, I found it flawless :)

My Morrowind album


You can view my Morrowind screenshot album on MyPhotoAlbum