12 Eylül 2009 Cumartesi

Goodbye, Marmaris! I won't miss you.

Today, I've made some hardware changes in my computer. I changed my graphics card and PSU, as I'll move them to Izmir. That means I'm unable to play anything until I go to Izmir (on Monday, 14th of September). What is worse, my computer there is not in one piece. My monitor is at my cousin's home, I don't have an internet connection, and I need to replace the current GPU with the one I deplugged today. In short, I'll be offline for most of the next week.

Anyway, I was going to say that I changed my mind about the shader list I posted on Wednesday (9th September). As I said there, the brightness was too much, but I balanced it with ENB, which unfortunately, but also naturally, gave a FPS loss. I also deactivated DX9 HLSL HDR 2. The sparkles it creates on water are simply wonderful but it also makes small light sources (like candles) sparkle when viewed from afar. It is tolerable but sparkling leaves? Meh. (Almost all bloom shaders make it too bright when you look into the sea inside a forest. HDR not only duplicates this problem, but also applies sparkles over the edges of leaves, which seem rather immersion-breaking).

I've been talking with vtastek through Bethesda's official forums this week. He helped me a lot about shaders and explained a lot of things of which I had had no idea (some technical stuff about MGE in general). He sent me his set of shaders and his morrowind.ini. I compared them with my sunshaft + Gimp 1.3 + SSAOish combination and created a new list of shaders:

Knu's SSAO (I don't have any download link for this shader but I can send it to anyone willing)
Phal's Sun Shaft Rays (I provided a download link for this shader earlier)
Gimp HDRBloom v.1.3 (I am using vtastek's version, which he edited for himself. As per request, I can't share it)
ENB

Although not perfect, this combination creates a soft bloom whithout brightening up the sky as if a nuke just went off. However, I'm still experimenting with these, so I can't still post a definite list of shaders for recommendation. By the way, my effects.txt for ENB and my morrowind.ini are personally edited.

I was talking about lighting in the previous post. Unfortunately, I was so concentrated on these shaders that I couldn't complete my comparison between TLM'ed Morrowind/Vanilla Morrowind/TLM Modular'd Morrowind. So, it may take up to few weeks before I post a detailed result about the comparison and the final setting I'll settle on.

9 Eylül 2009 Çarşamba

MGE

I was trying new shader yesterday night, and I think I've found the perfect combination this time, which is (in exact order)

sunshafet_v001a   (Phal's Sun Shaft Rays)
GIMP_HDRBloom_v1_3   (It's a shader of Polik groNak, but I don't remember where I got it. I can send it to anyone willing to have it)
SSAOish v2   (by peachykeen)
DX9 HLSL HDR 2   (It's a default shader of MGE)

Still, I need to tweak the overall brightness. I don't know whether it is a specific shader or a combined effect, but the screen sometimes gets too bright. I'll make a new post if I get the perfect result. But even as it is, the overall effect is simply awesome.

By the way, I'm also using three modules from TLM (The Lighting Mod), which affects, obviously, the lighting system. My lighting is also set to quadratic. Combined with these shaders, these modules make every light source, especially torches, a joy to behold. I'll make a new post about the lighting to better explain my setting.

8 Eylül 2009 Salı

Balmora BloodFest

I got uber bored today, and I went on a killing spree in Balmora. I am using "Starfire's NPC Additions" and "Morrowind Inhabitants," which provide an endless supply of victims...erm, NPCs. When I was fed up with the bloodbath, I had a bounty of 92000 golds on my head. I took a screenshot but it was messed up, I don't know why. Half of the picture was dark green, and the other half was super low-res.

Tabmania

I have broken my Firefox tabs record. 321 tabs, which drained 867 megabytes of RAM. See this monstrosity for yourself:

Tabs

RAM

6 Eylül 2009 Pazar

trueBloom g6

Just a quick warning. Don't use the latest beta version of "trueBloom g6" shader by peachykeen together with ENB. You get something like this at night:

Bulb Head

I am also using TLM - Complete, maybe that's why that dude was literally enlightening.