12 Eylül 2009 Cumartesi

Goodbye, Marmaris! I won't miss you.

Today, I've made some hardware changes in my computer. I changed my graphics card and PSU, as I'll move them to Izmir. That means I'm unable to play anything until I go to Izmir (on Monday, 14th of September). What is worse, my computer there is not in one piece. My monitor is at my cousin's home, I don't have an internet connection, and I need to replace the current GPU with the one I deplugged today. In short, I'll be offline for most of the next week.

Anyway, I was going to say that I changed my mind about the shader list I posted on Wednesday (9th September). As I said there, the brightness was too much, but I balanced it with ENB, which unfortunately, but also naturally, gave a FPS loss. I also deactivated DX9 HLSL HDR 2. The sparkles it creates on water are simply wonderful but it also makes small light sources (like candles) sparkle when viewed from afar. It is tolerable but sparkling leaves? Meh. (Almost all bloom shaders make it too bright when you look into the sea inside a forest. HDR not only duplicates this problem, but also applies sparkles over the edges of leaves, which seem rather immersion-breaking).

I've been talking with vtastek through Bethesda's official forums this week. He helped me a lot about shaders and explained a lot of things of which I had had no idea (some technical stuff about MGE in general). He sent me his set of shaders and his morrowind.ini. I compared them with my sunshaft + Gimp 1.3 + SSAOish combination and created a new list of shaders:

Knu's SSAO (I don't have any download link for this shader but I can send it to anyone willing)
Phal's Sun Shaft Rays (I provided a download link for this shader earlier)
Gimp HDRBloom v.1.3 (I am using vtastek's version, which he edited for himself. As per request, I can't share it)
ENB

Although not perfect, this combination creates a soft bloom whithout brightening up the sky as if a nuke just went off. However, I'm still experimenting with these, so I can't still post a definite list of shaders for recommendation. By the way, my effects.txt for ENB and my morrowind.ini are personally edited.

I was talking about lighting in the previous post. Unfortunately, I was so concentrated on these shaders that I couldn't complete my comparison between TLM'ed Morrowind/Vanilla Morrowind/TLM Modular'd Morrowind. So, it may take up to few weeks before I post a detailed result about the comparison and the final setting I'll settle on.

1 yorum:

  1. Thanks for all those info! Any idea where I could find that SSAO shader? The only links I found seem to be broken...

    Or maybe could you send it to me at tm3907@gmail.com? That would be awesome =)

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